I was wondering if you could wipe the maps they are getting to crowded.
_____________
thanks lowl12
_____________
thanks lowl12
King74M wrote:Not my maps! NOO!
Plzz not mine.!
_________________
I may be a great King but i am like Einstein.
Dont judge the future by the past. The future can always be better than the past.
markorply wrote:that would require admins on 24/7, i dont think we have that luxury
if this is inclusive of visitor rank we would need people to moderate the grids and i dont think mods are always online and moderating all the timeCoppermazov wrote:markorply wrote:that would require admins on 24/7, i dont think we have that luxury
How exactly would making a grid take 24/7 of our time? Some of these are already established as rules, do you think we should then repeal those as wasteful? Further, I've already cleaned up the maps according to these, and it only took a couple of hours. I'm not trying to be argumentative, but I don't think we understand each other here.
Could you specify which of these are impossible?
markorply wrote:
if this is inclusive of visitor rank we would need people to moderate the grids and i dont think mods are always online and moderating all the time
markorply wrote:nope
Coppermazov wrote:
b.Anything that is a full skill level beneath the rank of the map, and that cannot possibly be altered to become promotion worthy is deleted. (such as artisans making builder level stuff in an attempt to get architect.)
- "you're welcome to level their build, and tell them to restart, but only if you're willing to teach them."-(changes updates pg.4 post 47 Chef)
g.In some cases, exemplary builds may be left undeleted indefinitely to encourage future builders. Big does not equate to exemplary.
j."this block has not been modified since the map was last cleared" results in deletion at the discretion of the staff. If you think its really good ("good" within the standards of the rank) , then don't delete it. If its only fairly good then you may want to just delete it.
[/list]
Blyssed wrote:
Copper,
Section B: Does this rule still allow us to wipe/level builds that a player has abandoned, even if the said player has still not been promoted? For example, some players are content with staying at artisan and build sub-par builds throughout the map(s).
Section G: I agree with the general idea of keeping exemplary builds in maps for the purpose of example or inspiration, although I do have concern as to how many. I believe we should put a limit of two exemplary/inspirational builds per map due to space concerns. Any additional exemplary builds, I strongly feel, should be placed in the example maps. I am willing to maintain the examples maps. The only requirement from staff would be to dumb (paste) exemplary builds into a general examples map. This general examples map, named exdump, will be designed to simply catch exemplary builds and hold them for sorting. Let me know your thoughts on this.
Section J: Are you referring to builds that have been pasted or created by bots?
Blyssed
Coppermazov wrote:Blyssed wrote:
Copper,
Section B: Does this rule still allow us to wipe/level builds that a player has abandoned, even if the said player has still not been promoted? For example, some players are content with staying at artisan and build sub-par builds throughout the map(s).
Section G: I agree with the general idea of keeping exemplary builds in maps for the purpose of example or inspiration, although I do have concern as to how many. I believe we should put a limit of two exemplary/inspirational builds per map due to space concerns. Any additional exemplary builds, I strongly feel, should be placed in the example maps. I am willing to maintain the examples maps. The only requirement from staff would be to dumb (paste) exemplary builds into a general examples map. This general examples map, named exdump, will be designed to simply catch exemplary builds and hold them for sorting. Let me know your thoughts on this.
Section J: Are you referring to builds that have been pasted or created by bots?
Blyssed
Regarding B, it still allows that.
Regarding G, a two build limit sounds fine, I'll edit that in to the main list.
Regarding J, I meant the builds whose maker can't be identified using /b, very old builds that aren't set aside as exemplary.
Thanks for responding
|
|
Tue Sep 25, 2012 11:22 am by Milk_pike
» STOP BULLYING ME!!!!!!!!!!!!!!!!!!!!
Tue Aug 28, 2012 7:00 am by King74M
» RE:The Italian mafia
Fri Aug 24, 2012 5:28 pm by lowl21
» Is any one on much
Fri Aug 24, 2012 5:24 pm by lowl21
» You left me out!
Fri Aug 17, 2012 6:41 am by King74M
» Coming back
Thu Jul 26, 2012 5:55 pm by xSiCkBUILD
» Sooooooooooo
Wed Jul 25, 2012 11:29 am by mitchell2753
» MC Full Server Shut Down
Mon Jul 23, 2012 1:52 pm by tgrosson
» Map Migration Complete
Thu Jul 12, 2012 3:25 pm by Blyssed